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Bloviating Zeppelin: Rules Of A Gunfight

Bloviating Zeppelin

(in-ep-toc'-ra-cy) - a system of government where the least capable to lead are elected by the least capable of producing, and where the members of society least likely to sustain themselves or succeed, are rewarded with goods and services paid for by the confiscated wealth of a diminishing number of producers.

Monday, December 03, 2007

Rules Of A Gunfight

Yes, I know there's lots of news going on, but I decided to go with this for Monday's post:

A few years ago, before transferring to EVOC, I was the Rangemaster for a major metropolitan law enforcement agency in Northern Fornicalia. Whilst there, this list was posted on my door and, considering the temper of the times and recent headlines, bears repeating here:

1. Bring a gun. Preferably at least two guns. Bring all your friends who have guns.
2. Anything worth shooting once is worth shooting twice.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you’re probably not moving fast enough.
5. Move away from your attacker. Distance is your friend.
6. If you can choose what to bring, bring a long gun and a friend with a long gun.
7. In ten years nobody will remember the details of caliber, stance or tactics; they will only remember who lived.
8. If you are not shooting, you should be communicating, reloading and running.
9. Accuracy is relative: most combat shooting standards will be more dependent on the “pucker factor” than the inherent accuracy of the gun.
10. Use a gun that works EVERY TIME. All skill is in vain when an angel pisses in the flintlock of your musket.
11. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
12. Always cheat, always win. The only unfair fight is the one you LOSE.
13. Have a plan.
14. Have a back-up plan, because the first one won’t work.
15. Use cover or concealment as much as possible.
16. Don’t drop your guard.
17. Always tactically reload and threat-scan 360 degrees.
18. Watch their hands. Hands kill. In God we trust, all others: let me see your hands.
19. Decide to be aggressive enough, quickly enough.
20. The faster you finish the fight, the less shot you get.
21. Be polite. Be professional. But have a plan to kill everyone you meet.
22. Your Number One option for personal security is a life-long commitment to avoidance, deterrence and de-escalation.
23. If you find yourself in a fair fight, your tactics suck.



Blogger shoprat said...

Politically incorrect but practical in a life/death situation.

Sun Dec 02, 04:17:00 PM PST  
Blogger Bloviating Zeppelin said...



Sun Dec 02, 05:15:00 PM PST  
Blogger TexasFred said...

This comment has been removed by the author.

Sun Dec 02, 05:19:00 PM PST  
Blogger TexasFred said...

24. Any pistol used in a gunfight, the caliber of which starts with ANY number smaller than 4, is too small to be taken seriously...

Sun Dec 02, 05:21:00 PM PST  
Blogger Ranando said...

25. Hire a gunfighter to go for you.

Sun Dec 02, 05:29:00 PM PST  
Blogger Bloviating Zeppelin said...

TF: hey, I like that one.

Ranando: I suppose surrogates would work. But it's amazing how many people gloss over item # 22.


Sun Dec 02, 05:37:00 PM PST  
Anonymous WMD_Maker said...

RE TF #24
Thats pretty much the If you cant hit them scar the living crap out of em rule

Mon Dec 03, 09:23:00 AM PST  
Blogger The WordSmith from Nantucket said...

#11. #21. #23.

My favorites out of a great list.

Mon Dec 03, 10:22:00 PM PST  
Blogger bigwhitehat said...

If I ever find myself in a gunfight, I won't remember any of that.

Great picture. The model 29 has to be the scariest looking thing on earth. That is next to an altar.

Thu Dec 06, 09:16:00 PM PST  

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